![]() ![]() The underscore version will play when the Boss has not spawned yet and after they are killed whilst the regular version will play when the Boss is spawned. They also cannot be targeted by some attacks or items that would normally work on lesser Noobs, and Taunts are useless against them.īosses also come with their own unique soundtracks, each of them fitting the Boss' theme. Additionally, they take 70% less damage from melee attacks, apart from Machete throws, and are immune to the area-of-effect from explosives. They pose a large threat and are capable of killing multiple dummies single-handedly.Īll bosses have their health scaled with the number of players in the server at the time, and their damage is boosted if there are enough players in the server. ![]() On Wave 10 for Siege and Attrition, three random bosses will spawn in each subwave. Their presence is announced by Aerial Reconnaissance, who gives a small tip on how to fight them. If the 3D Importer initially detects cage meshes in the model, this is enabled by default.Bosses appear every 3 Waves, on the second subwave. If disabled, the importer treats them as regular meshes. If enabled, the 3D Importer finds cage meshes in the model and converts them to WrapInstance objects, such as WrapLayer or WrapTarget. This is disabled for meshes with rig data / avatars. If enabled, sets the Anchored property to True on all the imported MeshParts. ![]() If enabled, sets the pivot point of the entire model to the scene origin. If enabled, uses the current scene position when inserting the model into the workspace. If disabled, only adds the model to the Toolbox/Asset Manager. If enabled, inserts the model into the Workspace and Toolbox/Asset Manager. If disabled, the 3D Importer does not add the asset to your inventory. If enabled, the 3D Importer adds the model to your Toolbox / Asset Manager inventory as a new asset. If disabled, the 3D Importer imports the model and all descendants, such as the multiple meshes, as individual assets. If enabled, the 3D Importer imports the model as a single asset even if the model contains multiple children. Sets the name of the imported asset as it will appear in your project. ![]()
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